Thursday, October 10, 2013

Virtual Strangers: A 'Journey' With Anna





A screenshot from Journey.



thatgamecompany


A screenshot from Journey.


thatgamecompany


Not long ago, when I got a PlayStation 3, the recommendations started rolling in: play this, play that, play my favorite game.


But a bunch of people said, with a sort of excited urgency — particularly people who know me — "Play Journey."


Journey is a PS3 exclusive from a game company called, yes, Thatgamecompany. It's won a bunch of awards from a bunch of different places — its music was even nominated for a Grammy for Best Score Soundtrack for Visual Media, where it competed with the scores of The Girl With The Dragon Tattoo, The Adventures Of Tintin, The Artist, The Dark Knight Rises, and Hugo.


Here's how the company describes it: "Journey is an interactive parable, an anonymous online adventure to experience a person's life passage and their intersections with others." As beautiful as the game is, that is not a description that excels in the area of specificity.


The basics are these: You appear on the screen in the form of a hooded and caped figure (I'd be lying if I denied that there was something nice about appearing in the form of what looked to me like a woman), alone in the desert. There's a mountain in the distance. That's where you're going. If you follow your nose, you wind up with a scarf that flaps behind you that can be charged up to give you flight.


And you just start traveling. Those dunes, those dunes ... you can walk on the sand, but when you're going downhill, you slide like a skier, leaving a little trail, making a ffffffft noise with your feet, flapping your cape. You skim the ground, you float, you leap. You trudge up a dune and peek over, then push past and slide again, steering between rock formations, ffffffffft, ffffffft, for long stretches. It is as close to understanding what being physically graceful would feel like as a not-so-graceful person is likely to get. (I ... well, I hypothesize.)


You look tiny sometimes. You feel tiny.





thatgamecompany


A Journey screenshot.


thatgamecompany


But one thing that distinguishes Journey is that you run into other hooded figures being played by other real people. For me, this was the part of gaming I had decided would wait a long, long, long time, because I associated it with nightmarish-sounding stories about getting yelled at in a headset because you couldn't load the gun fast enough. Or getting yelled at because your name sounded like a woman, or getting yelled at for any number of other reasons, and frankly, if I wanted to get yelled at, I'd roll down the window and drive slowly in the left lane. I knew I didn't know what I was doing yet; I didn't need anybody to be mad.


But Tuesday night, once I was done with the opening chapter and made it into the next piece of the story, I headed up a dune, and I saw her — another person who looked just like me, except with a longer scarf, which I assumed meant she was much better at this than I was, since your scarf grows in length as you collect pieces.


There are some advantages to traveling together: you can charge up each other's scarves, for one thing, so you can fly. But for me, it was an advantage that she seemed to know what she was doing and where she was going, and I didn't. I was very sure — the me sitting in my living room — that she would very quickly get sick of me — the me who could barely fly. I figured she'd wander off rather than drag my sad novice self around the desert. I wouldn't have blamed her.


I immediately named her "Anna," for no particular reason, despite the fact that she could have been, in reality, a 45-year-old male banker or an 11-year-old boy. In my favorite fantasy, she's a 14-year-old nerd girl who will one day be a game designer and loved Pitch Perfect. I can imagine these things; the desert isn't the only thing that's subject to interpretation.





A Journey screenshot. (This is not me and Anna. But it was just like this!)



thatgamecompany


A Journey screenshot. (This is not me and Anna. But it was just like this!)


thatgamecompany


We could communicate only through pressing the button that makes you go, "BING!" That's all it does. "BING!" Sometimes it does it in different tones. But it's always that: "BING!" So I said, "BING!" and Anna said, "BING!" We climbed up a dune together, and before long, we were scooting through rosy pink sand, side by side.


And the strangest thing happened: I had this little swell of happiness. Now I wasn't doing everything by trial-and-mostly-error. Now we were on a trip, and even though we could only say "BING!", we had clearly decided to travel together for a bit. I still figured I'd fall behind before long, but for the moment, it felt ... a little joyful.


We found ourselves at a tower. I'm no genius scarf-wise, but I knew we wanted to get up to the top of that tower. I flew, but I couldn't get up high enough. Anna flew straight to the top. "Well," I thought, "That was fun. I'll go back to being a loner. HAVE A GOOD TRIP, ANNA!"


And then she flitted back down. She landed next to me and charged up my scarf again. She headed back up and disappeared. I flew up again. I fell. She came back to get me. Again.


This went on for a while. She probably rescued me three or four times, until I finally figured out how to get to the top. I experienced for the first time the negative part of not being able to say anything except "BING!" Because I couldn't tell her, "Thank you." I couldn't tell her, "That was really nice of you; as you can tell, I have no idea what I'm doing." We just went on.


But the real test was The Wall. We were trying to get over this wall, and I just could not figure out the right combination of things to do in the right order, and she kept flying over the wall, and I kept crashing into it and sliding down and landing with a soft puff! in the sand. I would think I was ready; I would think I was going to make it this time, and then I wouldn't, again. I felt terrible, because she kept flying over and then coming back. I would say "BING!" meaning "I'm sorry I'm sorry," but I think she just read "BING!" as "HELP!", and she kept coming back.


If there had been a button for "GO ON! SAVE YOURSELF!" I'd have pressed it, several times. I even wandered in the wrong direction briefly, trying to get her to go on without me, because I felt so bad. But then I'd see the little glow that meant that somewhere, she was BING!ing at me. And I'd go back to the wall, and she'd still be there.


We went through this again, after I'd gotten over the wall, when we encountered a sort of high structure you had to walk across that I, for some reason, kept falling off of. Just walking, I would fall off and have to fly all the way back up again.


I was really, really, really mad by this point. Why did I keep falling off? She'd come back down to get me and show me again, flying up and landing perfectly on the top. And I'd fly up and land, and then start walking, and then fall off. (I eventually realized I needed to adjust the camera angle so I could better see what constituted walking in a straight line. You live, you learn.) But at one point, I fell off, and I stood on the ground and — no fooling — had a tantrum. I went like this: "BING BING BING BING BING! BING BING BING BING BING BING BING!"


She floated back down. "BING!" She flew back up. I flew back up, and this time, I got it. Later, when we encountered something scary, she went "BING!" and I went "BING!", and I'm pretty sure they were both profanities.


We played for a while longer, but eventually, I had to quit; I knew I didn't have enough time to finish. I was hesitant to go, though, because again, limited communication meant I couldn't say, "This was so fun, but I have to leave." I could only, you know, "BING!" at her, and she'd probably just think I wanted more help. Again.


But then at almost exactly 9:00 p.m., she vanished. My theory is that she went off to watch New Girl.


This experience, this delicate little connection with strangers, is one of the things people like about this game; it's hardly revolutionary to have experienced it. But it was revolutionary to me, as a novice — it was hard to think of another situation in which I was likely to encounter such utterly blank goodwill from another person. No visual cues, no race, no age, no gender, no body to be an advantage or disadvantage, no class, no avatar, not even a screen name to separate a "marjorie316" from a "kickbuttgamer."


It was disembodied, completely decontextualized kindness and help.


So thanks, Anna. BING BING.



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Wednesday, April 10, 2013

Halle Berry breaks silence on second pregnancy

Mario Anzuoni / REUTERS

Olivier Martinez and Halle Berry.

By Alexis L. Loinaz, E! Online

When it comes to Halle Berry, mom's the word. The Oscar-winner and her fiance, Olivier Martinez, are expecting their first child together, and -- as E! News revealed last week -- the actress is pregnant with a boy and is reportedly about 12 weeks along.

Just days after word spread that Berry will be giving her 5-year-old daughter, Nahla, a little sibling, the star is speaking out for the first time about being on the baby way once again -- an experience, she says, that's been both immensely joyous and tremendously shocking.

PHOTO: Halle Berry debuts baby bump

"I feel fantastic," the 46-year-old tells CNN.

"This has been the biggest surprise of my life to tell you the truth," she adds. "I thought I was kind of past the point where this could be a reality for me. So it's been a big surprise and the most wonderful."

Berry, however, played it coy when it came to talking about the baby's gender.

"I don't know, I don't know," she said when asked whether she was having a son, stressing that all she wanted was for the baby to be "healthy."

PHOTO: See pregnant Halle as she shops in New York City

Berry sat alongside "Project Runway" czar Michael Kors as the two spoke on behalf of the U.N. World Food Programme -- an initiative that bears even deeper even resonance with Berry now that she's expecting another child.

"Especially now, being a pregnant woman and already having a child, that it's so important: what happens to the baby while they're in utero," she explains.

"And the first 1,000 days is fundamental. Good nutrition during that time period is fundamental for your baby to develop properly and normally and to live a normal life."

With an advocacy-focused mother like this, you can bet Berry's celebuspawn can look forward to a conscientious and grounded life as well.

GALLERY: Check out more pics of Halle Berry's baby bump

Related content:

Source: http://todayentertainment.today.com/_news/2013/04/09/17670807-halle-berry-calls-second-pregnancy-the-biggest-surprise-of-my-life?lite

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Sunday, March 31, 2013

Bungie shows off 'Destiny' characters on video

"Halo" creator Bungie has been sparing with details on the gameplay of its next big project, "Destiny," but liberal with concept art. The veil was lifted a little further Friday with the release of a video showing characters making the jump from concept to in-game model.

The video was shown at Bungie's panel at the Game Developers Conference in San Francisco. While it doesn't contain any actual gameplay, there's plenty of info to be extracted from the character models and animations.

For instance, the "Cabal" fighters are heavily armored and likely fill the role of tank. The three classes shown at the end ? Titan, Warlock, and Hunter ? fit neatly into the "warrior, wizard, rogue" archetypes already in place in thousands of games.

Sharp-eyed viewers will identify several influences, from "Warhammer 40K" and "Star Wars" to manga like "Appleseed" to, of course, Bungie's previous games. A batch of concept art was also released, which Kotaku has kindly collected here.

More substantial information about the game itself will likely be given out at E3 in June.

Devin Coldewey is a contributing writer for NBC News Digital. His personal website is coldewey.cc.

Source: http://feeds.nbcnews.com/c/35002/f/653377/s/2a254d92/l/0L0Snbcnews0N0Ctechnology0Cingame0Cbungie0Eshows0Edestiny0Echaracters0Evideo0E1C9145348/story01.htm

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'Rebuilding Together' helps make one family's home more handicap ...

Rebuilding Together North Central Florida celebrated the completion of a community project in Alachua County to assist a local family with their handicapped son.

The project was dedicated to renovating the family home of Doris Tellado, Jose Jimenez and their two children Alejandro and Gabriel, who relies on a wheelchair for mobility.

RD Bonner, executive director of Rebuilding Together, said the organization focuses on repairing anything keeping a family from being safe or healthy in their home.

The family struggled to provide accessibility needs for their son and through this project those needs were addressed, he said. Tight corners and narrow doorways were widened, Bonner said, helping not only the son but the rest of the family.

Rebuilding Together partnered with Charles Perry Partners, Inc. to work on the project, which took about a year to complete, Bonner said.

A complete addition was built onto the family?s house, including a wheelchair-friendly bathroom and wheel tracks throughout the house for wheelchair accessibility.

?Through Charles Perry they were able to install a track system that has totally changed the lives of this family,? Bonner said. ?Gabriel can now get everywhere he needs to be safely, and we just feel great about that.?

Bonner said the project is part of a year0round effort to fill the need for home repair in North Central Florida, including several projects that are lined up for April. Community residents wanting to get involved are encouraged to visit Rebuilding Together?s website.

Rebekah Geier edited this story online.

Source: http://www.wuft.org/news/2013/03/29/rebuilding-together-helps-make-one-familys-home-more-handicap-friendly/

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Has The Time Come For Cat Caf?s in the U.S.? - PawNation

Has The Time Come For Cat Cafés in the U.S.? - PawNation

You Say.??

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Source: http://www.pawnation.com/2013/03/29/has-the-time-come-for-cat-cafes-in-the-u-s/

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Saturday, March 30, 2013

Jobless claims rise. More than 5 million on unemployment rolls.

Initial jobless claims increase 16,000 to reach 357,000. Continued unemployment claims keep declining, but nearly 5.4 million Americans are still on state or federal unemployment rolls. ?

By SoldAtTheTop,?Guest blogger / March 28, 2013

Total continued claims keep falling, despite ups and downs in the weekly data.

SoldAtTheTop

Enlarge

Today?s jobless claims report?showed a notable increase to initial unemployment claims and a decline to continued?unemployment claims as initial claims trended well below the closely watched 400K level.?

Skip to next paragraph SoldAtTheTop

Writer, The PaperEconomy Blog

'SoldAtTheTop' is not a pessimist by nature but a true skeptic and realist who prefers solid and sustained evidence of fundamental economic recovery to 'Goldilocks,' 'Green Shoots,' 'Mustard Seeds,' and wholesale speculation.

Recent posts

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Seasonally adjusted ?initial? unemployment claims increased by 16,000 to 357,000 claims from 341,000 claims for the prior week while seasonally adjusted ?continued? claims declined by 27,000 claims to 3.050 million resulting in an ?insured? unemployment rate of 2.4%.?

Since the middle of 2008 though, two federal government sponsored ?extended? unemployment benefit programs (the ?extended benefits? and ?EUC 2008? from recent legislation) have been picking up claimants that have fallen off of the traditional unemployment benefits rolls.?

Currently there are some 1.90 million people receiving federal ?extended? unemployment benefits.?

Taken together with the latest 3.46 million people that are currently counted as receiving traditional continued unemployment benefits, there are 5.36 million people on state and federal unemployment rolls.?

Source: http://rss.csmonitor.com/~r/feeds/csm/~3/yYifNPEAhfE/Jobless-claims-rise.-More-than-5-million-on-unemployment-rolls

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Terri Herring Releases Statement On Her Nomination To Mississippi ...

Terri Herring sent a press release via Keith Plunkett today, thanking Gov. Phil Bryant for nominating her to the state Board of Health and touting her credentials for the position.

The release reads:

Terri Herring thanked Governor Phil Bryant today for his trust in nominating her to the Mississippi State Board of Health.

?I am honored by the confidence Governor Bryant has placed in me to serve in this very important post,? said Herring. ?The past twenty six years of my life have been dedicated to health issues and health care, and I am pleased to have an opportunity to continue that as a member of the State Board of Health.?

Herring and husband Clint own TrustCare in Ridgeland, Mississippi. TrustCare is a medical provider, specializing in walk-in urgent care, and occupational medicine. The Herrings have run the Kerioth Corporation, a family-owned real estate and development company since 1984. They are also partnered with St. Dominic Hospital to promote fitness through ?The Club?, with locations across metro Jackson and one in Hernando, MS.

Sister Dorothea Sondgeroth, Associate Executive Director of St. Dominic Health Services, recommended Herring and called her an ?outstanding nominee?. Sondgeroth said Herring has been a key asset in promoting women?s health issues and healthy living in Mississippi.

?Terri is a devoted mother and knows the importance of women?s health and has been heavily involved in community efforts that enhance family life and women?s health,? said Sondgeroth. ?I have known Terri for sixteen years and have worked with her as she championed the cause of protecting women?s and infants health and well-being.?

Herring has assisted young pregnant women across Mississippi through pregnancy resource centers to receive prenatal education, medical care, and financial assistance. She distributes $200,000 annually to resource centers across the state as founder and President of the Choose Life Advisory Committee.

Herring has been a featured speaker on women?s health issue in articles and on television across the globe. She is sought after as an advocate for women?s health, and on the subjects of fetal mortality, abstinence and reproductive education.

Herring is a controversial appointment, and one that I believe Bryant erred in making.

Herring is a devoted advocate for the pro-life movement, and she has a compelling story to tell about how she became involved. In the few times I?ve been around her, she?s been a delightfully pleasant person.

That said, Herring is a polarizing and politicized figure. In many ways, she is the embodiment of the pro-life movement in Mississippi and the banner-carrier for the effort to shut down the state?s only abortion clinic. You can love her or hate her, but you cannot deny that she is politically charged.

That?s one thing we don?t need on boards like the Board of Health.

If Bryant wants a pro-life member appointed to the board, then he should have no problem finding one. I know a number of pro-life doctors, nurses, hospital employees, attorneys and business leaders who would be terrific choices without introducing a polarizing presence into the board of health.

Understand that I?m not saying Herring has a polarizing personality or that she cannot be a professional participant. However, given the role she has chosen for herself, Bryant should choose someone different for the role on the Board of Health.

His choice here is clearly more about political pandering than it is about choosing a qualified, pro-life candidate to help oversee health care in Mississippi.

Source: http://blogs.clarionledger.com/samrhall/2013/03/28/terri-herring-releases-statement-on-her-nomination-to-mississippi-board-of-health/

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